
For the past couple of weeks, as I have been working on the various Issues assignments, several thoughts have come to mind that I'd like to share regarding Constructivism and Laptops in Higher Education. My thoughts have been sitting on little sticky notes on my calendar, so now I will formally think out loud...
ConstructivismWhile working on the constructivism pieces of the course, I remember reading somewhere (maybe another student's posting on a forum, or in an article) that the applications that promote constructivism in the classroom really do not bode well in the elementary setting. Perhaps the information I refer to considered elementary students need more guidance and structure than is normally associated with constructivist methods of learning and engagement. However, I beg to differ, and do so using a wonderful example of a project that my 3rd grade child is currently taking part in. Destination Imagination is a national program run through various school districts that seeks to build creativity, problem solving and teamwork "in enjoyable and meaningful ways." The goals of the program are many and include: fostering creative and critical thinking; learn and apply creative problem solving methods and tools; develop teamwork, collaboration, and leadership skills; and encourage competence in, enthusiasm for, and commitment to real-life problem solving.
Here's what the kids do - they are placed into groups of 5 to 7 and assigned to a team coach. The team coach is a parent volunteer (and unfortunately there are not nearly enough parent volunteers to accommodate all the children that want to participate). Once the teams are formed, the kids are presented with a choice of 5 challenges of which they will pick one challenge to work on for a specified length of time - about 5 months. The teams present their solutions to the challenge at a tournament. In addition to the central challenge that the kids work together to solve, they also are presented with instant challenges throughout the course of the program to practice for the instant challenge they will be asked to solve at the tournament.
The role of the parent coach is essentially keep the kids on track, give them snacks, coordinate logistics (getting from school to meetings), and guiding them, but in no way can the coach help out with solving the problem.
Here some additional information about the program:
"Instant Challenges" - teach students to take what life is handing them moment to moment. These challenges spark and quickly capture the team members' wild imaginations by requiring them to solve a challenge on the spot.
"Team Challenges" - teams use art, technology, performance, and real world relevance as they tackle one of the five Team Challenges - every team challenge has two parts: one which is unique to the challenge and the other which has five smaller categories (artistic, technical, performance, relevance, and improvisational).
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Laptops in Higher Education As I sat at the reference desk, which is situated right next to a small (3o computers) computer lab, reading various articles and assorted information on the use of and possible requirements of laptops in higher education, I formed several opinions regarding the topic:
- A laptop requirement is a good thing, simply if it allows equity in access to all students. As I watch the lab fill up and students enter and leave the library not able to get on a computer I think that if each of these students were required to have a laptop they would not be turned away from the lab - their access to the technology would (or at least could) be in their hands at all times.
- A laptop requirement is a good thing as it would free up valuable space. Rather than carving out large portions of the campus for the space needed for a computer lab, a laptop requirement could free up space for - in the case of the library - more quiet study space - or allow the college or university to use the space to create environments conducive to collaborative learning, comfort and meeting the needs of today's students - i.e. coffee stands, media outlets, collaboration rooms, etc.
- A laptop requirement is a good thing as students then are in control of their learning and use of the technology - meaning translated here - if a student is in a full computer lab and using a computer to watch YouTube videos or a Social Network to converse with friends and another student needs to use a computer for Word processing a paper but cannot because the lab is full AND there is no policy for computer usage does that seem fair?
- A laptop requirement is a good thing as it may empower the student who would otherwise not have access to technology on an as needed basis.
Those were just some thoughts I'd thought I would share!